Blood Money [RIP] only 282 MB

Hitman: Blood Money is a stealth game developed by IO Interactive, published by Eidos Interactive and directed by Rasmus Højengaard.
The story follows the life of professional hitman Agent 47, as narrated in cutscenes by a former director of the FBI to a journalist who is interviewing him at his home. The wheelchair-bound ex-director recounts how his agency tracked 47 over a two-year period. The tone of the Blood Money, in complete contrast with the dark and depressing mood of the previous game, is operatic and often veers into the larger-than-life, recalling elements of the 'world-traveller' grandeur of Hitman 2: Silent Assassin.
As expected, 47 is successful. Hunted by both enemy operatives and the police, he flees to his hideout. Without warning, he is visited by Diana, immediately arousing his suspicion (face-to-face meetings with Diana are highly irregular). Diana claims to know how to shake off the Franchise. As 47 mulls over the folder she hands him, expressing his misgivings as to the likelihood of its success, Diana injects him with a syringe, putting him into a comatose state (her apparent betrayal causes 47 to shout "~censored~!", inciting his only line of verbal aggression in the series). 47's body is surrounded by SWAT members, and Diana, announcing that killing 47 was "surprisingly pleasant," is formally inducted into the Franchise by Leland Alexander, its founder. The story at this point shifts to the present day; 47 is scheduled for cremation so his bone marrow cannot be harnessed by cloning rivals, destroying forever anyone else's chance of producing a non-defective clone. Diana drapes 47's custom Silverballers over his chest during his hasty funeral and kisses him after applying lipstick. It becomes apparent that the "poison" she injected was actually a fake-death serum 47 used in an earlier assignment that induces a death-like hibernative state. Diana's lipstick contains the antidote in it (The same used to retrieve Agent Smith from a rehab clinic in the mission "Flatline") that must be applied on the lips to revive.
From here, the story may conclude two different ways:
Ending 1
... is the non canonical ending, in which it is presumed the antidote fails to work, and 47 descends into the crematorium. To obtain this first ending, the player simply does not have to do anything as the credits are rolling down.
Ending 2
... is the true, canonical ending, in which the antidote works and 47 rises up, slaughtering everyone in the church (except Diana, who has already left - apparently locking the gates behind her to prevent witnesses from escaping). To ensure that absolutely no one knows he exists, not even the innocent reporter and priest are spared. After the ordeal, 47 leaves the funeral. To obtain this second ending, the player must press the movement keys (or rotate the analog stick of the game controller) repeatedly until 47's pulsing health bar reaches maximum while the credits are rolling by.
Sometime after the funeral massacre, Diana reopened the Agency, which overlooks the Copenhagen harbor. She receives a call from "the boss" referred to as "Your Majesty". The voice cannot be heard, but Diana replies that they can't find a trace of 47. Meanwhile, a briefcase-bearing 47 is seen at a seedy-looking brothel with a traditionally-dressed Chinese man. He is led off-screen by the man after expressing interest about what he has heard is "in the back". As 47 and the man enter a room, curtains close over the screen, followed by the credits.
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